Sunday, October 18, 2015

Two-Year Server Anniversary Address

Alo everyone!

I promised a two-year anniversary address, and I am happy to deliver... even if it's not as punctual as I expected (but hey, it's still within the weekend celebration!  So once more, time to get all dressed up for this....



Two years... just writing it doesn't do much justice to the magnitude of this accomplishment. We have literally survived, and thrived, for TWO years, and this when many Minecraft servers barely survive two months, others two weeks.  The longest-lasting Gulliver server, our parent server [Gunia's Gulliver Server], endured for 1.5 years; knowing this, I'm happy to preserve the adage that "no parent should outlive their child".  And all this without ever resetting our world map (destroying everyone's investment of time, love and talent), ever losing sight of where we came from (preserving the memory of Dravic's, Gunia's, Skyscraper's and others), without ever going back on our core principles.  In this we succeeded on what we set out to do... be a rock-solid center of stability for those who can call our server a virtual home.

Often when I'm working from home, and have various machines turned on at my desk, I will have my Chromebook turned on with Steam and Gmail, always ready to respond to emergencies.  Since nowadays that's almost a rarity, what with brilliant staff members ready and willing to respond in my place, I also have Dynmap open as well, in it's gorgeous 3D isometric mode.  It is in these rare instances, when I need to take a quick break from the brutal onslaught of paid obligations, that I scan our world, in part longing to be down there playing with you guys or building a road/bridge, but in larger part simply gasping in awe and admiration to all our crowning achievements.  Even if it's not a very large server, just the overwhelming amount of detail is mind-blowing.  We have many cities, towns and villages, all different and unique and worth the long trek to explore.  We have a sprawling road network interconnecting most of them, and ever-growing with each passing day, like web of a vast kingdom of spiders.  We have furnishings and gardens, dungeon quests and markets,... you can ride roller coasters or storm an Overworld nether fortress, or roleplay in a giant school, or simply relax with a finely brewed cup of coffee at a local SpookJams.  And above all, we have such a colorful and wonderful assortment of people there to make it all possible... and not just that, but make it worthwhile to visit, mingle, and help things grow bigger, better, more fun, more detailed, more brilliant and clever, and astonishingly alive!

I don't believe there are any words to describe how thankful, and proud, I am of all of you for helping us get to this milestone, and in such an incredible state!  I would not have imagined it early on, but I am forever-grateful that it became our reality!

I may not have much to offer for the anniversary this year due to time constraints (although some of my staff were gracious enough to throw a few server parties in my place), but I feel that a very important thing I can do for you all is to correct some wrongs I've been doing for the last two years....

==========

1) I have up until now refused to call you a "community". 

While I'm a sucker for semantics, I feel nonetheless that you have all worked so hard and have done so much, and have looked after each other so well, that it would be nothing less than insulting to call it anything else than a "community".  Through your efforts, you HAVE built a community out of something meant to be long obsolete... how is it that we can still be stuck in Minecraft 1.6.4, ever surrounded by newer and more amazing games, and yet you still return here to spend time with your fellow players and friends, or outside on the forum or Steam?  I feel it is because when people care enough about each other to band together as an ever-interacting group, they begin to establish their own identity and culture, from which they can thrive no matter what the circumstances or how th environment is.  In essence, we created a community... and just like with ideas of reincarnation, the body (the server) may be corporeal and may not always last forever, but the spirit (the community) is in a way immortal, and can transcend in ways we never thought possible.

So I want to thank you all not just for making this the best server I have ever had the pleasure of playing in, but the best online community I have ever known.


2) I have either willingly or unwillingly used my server as a soapbox.

Now granted I have already done a lot in recent months to turn this around, but it begs repeating for those of you who have known me for a lot longer.  While I have benefited a lot from what I've learned during my time here -- and no day goes by when I'm thankful for having discovered [in the most unlikeliest of places] the real world salvation to some of my person ills -- I have had to come to accept that this will not work for everyone, as not everyone suffers from the same thing, or exactly the same way, or benefit from my own unique circumstances that allowed me to help myself.  I'm also not a doctor or parent or psychiatrist or even that much of a friend in the truest definition of the word, so really and truly I possess no reason at all for anyone to listen to me.  All I have is my rank as server owner, a fake position of authority, but still an "authority" nonetheless -- this may compel some people to either pay me lip-service to gain favor, or worse, it may cause other people to indeed be swayed or manipulated in ways that could potentially make a bad situation in their circumstance worse.

While I wholeheartedly believe in learning and asking questions, I admit that I would often find myself doing more "telling" than anything, and for that I'm sorry.  You all deserve a chance to find your own answers the way I did -- and while I'm always happy to share my knowledge and experience, remember that it's just one of many millions and billions of different viewpoints yet to be uncovered by you.


3) I have been trying too hard to find my replacement.

As I mentioned in my first-year address, I did not seek the position I have willingly, it was all just a string of accidents that turned me into a server owner.  And I have spent almost the entirety of the two years looking for someone to replace me -- someone I could entrust the safety of the server and it's players too.  Someone kind-hearted and crafty, but firm and courageous when it's necessary. Someone proactive and willing to learn, with superb communication coming from a drive towards extroversion. Someone who has no qualms with leading, has few personal issues to impair her ability to be on the server, and who had no problems inspiring others to help her.  And yes, I really REALLY wanted this new co-owner to be a girl for reasons only I can truly understand.

Alas, many would-be candidates over the years came and went, and I grew more and more miserable as disappointment after disappointment left me more and more "trapped" as the server owner.  Then the last candidate that I had, one so wonderful and honest in her appreciation of me and my efforts, and who I can now truly call a friend, was humbled by my offer but politely refused it.  It's thanks to her that I realized two things: a) I was setting impossible requirements in large part because, b) deep down inside I did not want to wish this hardship on others.  Despite what it seems, I am not in an enviable position, and being owner has taken its tolls on my time, money, and emotions in more ways than I could have expected.  To simply pass all this on to some other unsuspecting person and let her suffer with it, while I go off and vanish from the responsibility, ultimately struck me as just as cowardly as it sounds.

Eventually I came to the decision to abandon the search for my replacement, and to enjoy the remainder of my time here as the unwilling but happy owner of a server I once wanted to give away and now love with all that I have.  I will eventually step down to pursue other real life interests, but I won't expect a Cia 2.0 to run things for me -- if the server is to continue, it will be run as a team of caring people who can all more efficiently share the burden and the rewards.

And lastly,...


4) I have spent a lot of time looking for validation.

I have been told on at least a few occasions that I, either willingly or unwillingly, constantly seek praise and fulfillment from others.  Certainly it's not lost on me that when I log into the server I can quickly become the center of attention, and often times I've interrupted a good RP or building session as a result.  I talk a lot, sometimes too much, and the screen can very easily be drowned in a torrent of green, yellow and purple from all the name tags in there.  I insert myself in a lot of staff decision-making, and I'm always eager to have people ask (or challenge?) me with questions.  I constantly yearn for interaction, sometimes even to the point of being pushy.  And I won't lie, part of me enjoys having someone look up to me -- even though I have no shortage of this in real life, it's still a remarkable feeling that I look for.

But in my defense, praise has been one of the few drivers that keeps me going.  I cannot open myself to the community, I cannot discuss what I do on the server with real life friends and family, I cannot do much writing or drawing anymore, I cannot talk to people about my passions (usually food or health) as freely as I used to, I cannot offer to help as freely as I used to, I do not have the desire to play other games, I can't follow you all with all these fancy social media technolgies, and I don't even have as much interest in Minecraft as I used to.  Despite how things seemed during the past two years, it has been astonishingly-lonely for me most of the time, and of course under these circumstances even a little "thank you" makes it all feel worth it.

Have I probably gone a little overboard?  I'm sure I've had, and that's what I hope to fix on the road to our three-year anniversary.  But I will never stop loving you all for sharing your heartfelt appreciation, such as on my birthday when so many beautiful hand-made letters literally made me cry with grateful joy.  There is a reason I don't accept donations... an honest "thank you" is worth more to me than all of Notch's Microsoft money, that's just how I am both as this symbol you have grown to like and adore, and as a person.  If there is anything I definitely need to improve on, though, it's in thanking myself, as I never give myself credit for being unique, generous and special -- and perhaps if I did more searching within, I wouldn't have to rely so much on searching throughout.

==========

And that's about it, and I hope this rare bit of honesty was more enlightening than off-putting to at least the vast majority of readers. ^^

Now please excuse me if I do a little copy-pasta, but I really did like what I wrote last year in conclusion, and I feel it aged nicely, with a few updates...

Thank you very much to everyone who has helped make this anniversary possible, from my friend Cayfie who got me started in this, and my friend Hannah who has helped me get through this.  To UncleMion who wrote this wonderful mod, and to Gunia who intentionally-or-not helped bring most of us together back in the early days.  To all my dear staff, past and present, who have given their best, put up with my eccentricities, been my friends and supporters during times of need or plenty, protected the peace and security of our server, and who represent the very future of our server.  And of course, to all my dear players, who spread the word far and wide, who give us their hard-earned time and admiration, who showcase their gorgeous art and creations, and who help make us truly a unique and inviting place that I am happy and proud to visit every day.

May we all celebrate this occasion again at least one more time next year!


--Cia

Wednesday, October 14, 2015

Let the Celebrations Begin!

Alo peoplez!

Two years ago on October 15th, 2013, our server was born... not as Big Sister, mind you, but as the "Sister Server" for Gunia's Gulliver Server.  For the uninitiated, you can read my old anniversary address here...

http://ciabatta-breadalot.blogspot.com/2014/10/one-year-server-anniversary-address.html

I expect to write a two-year anniversary address in the coming days (so long as I get a break from work), but for now I want to thank everyone for keeping us going strong for two years, the longest that a Gulliver Minecraft server of our size has been in operation!  I also want to officially mark the start of our Anniversary Weekend, a few days of server and forum festivities stretching from Thursday, October 15th to Sunday, October 18th!  I look forward to seeing how we wish our dear server a happy birthday!

Cheers!




Sunday, October 4, 2015

Congratulations Moderator Hannah

Hello all!

It is my pleasure to congratulate Hannah for her promotion to the rank of server Moderator after her remarkably-successful and gloriously-fun term as server Deputy and Commissioner!

Hannah needs no introduction for many of you... once a shy girl barely able to speak, she now constantly communicates, mingles and engages with so many of you, including myself. Once plagued with an array of insecurities about her own abilities, now she has no qualms with stretching beyond her ever-expanding comfort zones. Once paralyzed with fear even to ask a simple question, now she regularly delegates or gets the information she needs to finish a task. Once interested in nothing more than to be small, invisible and inconsequential, now she makes her presence known and trusted. Once plagued by a variety of ailments, she eventually saved herself through the power of her own remarkable listening, as well as a bravery she still rarely acknowledges she has. And above all else, she had the strength of character and responsibility to withhold from this advancement for some time now, until she herself felt ready and capable to live up to new expectations.

In short, I can't help but feel very proud of Hannah, and I hope she is or will be just as proud of her accomplishments. More than a loyal and trusting staff member, Hannah is a pupil, colleague and now a dear friend who will do what it takes to keep us safe, happy and appreciated.

I hereby proudly request that Hannah be offered the opportunity to become a Moderator on our server, and join the elite cadre of staff members entrusted with unfettered access to the very heart and soul of the server. Thank you very much!


Hannah was voted in through a parliamentary-style staff election featuring a respectable 82% voter turnout, with 14 votes in favor and three abstains due to unavailability!

I want to thank all staff who participated in giving Hannah such an enthusiastic vote of confidence, as well as all players who have helped make her the remarkable staff member she is today!




Thursday, July 16, 2015

Welcome Moderator Spookie!!!

Hello all!

It is my pleasure to congratulate Spookie for his promotion to the rank of server Moderator after his very successful and productive term as server Deputy and Commissioner!

Spookster, or Spookie as we affectionately call him, is all but a household name on the server. Having embraced all the special tools and technologies availabe to a Commissioner, such as World Control and NBTEdit, has allowed him to truly flourish as a creative mind and enhancer of the player experience. Many an adventurous player has gushed over the swash-buckling adventures of his dungeon quests, which improves and far surpasses anything I could have ever accomplished in my own prototype quest. He is an avid renovator and continues his quest with improving and repurposing neglected or abandoned sites on the server. And most of all, he's been a good friend to many, a stalwart defender of the server, an excellent application writer, and a loyal, patient and dedicated staff member; that he associates himself with a dog is only fitting as dogs are likewise intelligent, loving and loyal companions. Whatever indiscretions he may have committed in the past in his long journey and evolution to this point have all been forgotten and forgiven as he has proved his worthiness of our respect and admiration time and time again.

I hereby proudly propose that Spookie be offered the opportunity to be a Moderator on our server, and join the elite cadre of staff members entrusted with unfettered access to the very heart and soul of the server. Thank you.

Spookie was voted in through a parliamentary-style staff election featuring a whopping 94% voter turnout, with 15 votes in favor and one abstain due to unavailability!

I want to thank all staff who participated in giving Spookie such an enthusiastic vote of confidence, as well as all players who have showered him with much deserved praise and camaraderie!


Thursday, July 2, 2015

Livin' La Vida Loca

Hello all!

Well TerraFormaCraft ended up being a roaring success... for about a week and a half. After which interested thinned out once it became apparent that a) clay was very hard to get, b) metallurgy is HARD (>v<), c) the extra food is more tedious than fun, d) THOSE DAMN SPIDERS!!, and e) the entire world looks the same.  I think that really wasn't what I was expecting, so let's not do that again... XD

Anyway, perhaps it's time to return to our roots?  After all, we now have lots of new players who've never known about last year's flavors, and it's not right for them to miss out on some old fun.  So this month, we're reviving a bit of the Stayin' Alive flavor from April 2014... ^^

http://ciabatta-breadalot.blogspot.com/2014/05/stayin-alive.html

We'll see the return of fan-favorite Minecraft Comes Alive, as well as my personal favorite of Mo' Creatures (yay, elephants!); a new and improved Mo' Villages also makes a return, serving as a great compliment to MCA.  CustomNPCs couldn't make it this time since it really isn't enjoyable for non-opped players -- sorry ol' friend, maybe next time. ^^

But NEW to this month's flavor are the additions of the fun Morph mod so you can transform into your favorite mob or animal (YAY! ELEPHANTS!!), Mr. Cray's Furniture Mod (to make MCA more "Sims"-like), and a new exciting addition to Little Brother... the Chocolate Quest mod (for dungeon-exploring, volcano-sieging, swash-buckling adventure)!!! I don't even think I can post a picture of chocolate in such an action-packed light, but... I'll try... XD


Well not quite the same, but that's still a pretty fun movie to watch. >v<

So anyway, I'm pleased to officially announce a whole collection of fun mods for the July Flavor of Little Brother!

Here are the details of this month's flavor:
  • This is using Minecraft 1.7.10, and Forge 10.13.2.1291.
  • We will have a collection of various mods in this release, specifically: Minecraft Comes Alive, Mo' Creatures, Mo' Villages, Morph Mod, Cray's Furniture mod and Chocolate Quest.
  • The map is vanilla-generated.
  • Flammole and InvisibleDragon continue to be the permanent moderators.  
  • HannahShy will assume the role of Monthly Moderator for this month.
  • Difficulty is set to "Hard Mode" to see some of the finer Mo' Creatures critters.  :)
  • A Dynmap is employed with this flavor, although it is using an Alpha build so block fidelity may not be perfect.

For Installation:
  1. Create a new Little Brother profile in your launcher and have it set to Minecraft 1.7.10 -- run the game at least once to download the necessary Version files.
  2. Download Forge 10.13.2.1291 for Minecraft v1.7.10 and run the installer.
  3. Back in the Little Brother profile, set the Game Directory to a new folder of your choice and the Use Version to the new Forge for 1.7.10, and run the game.  This will allow game files (including the /mods folder) for this Little Brother profile to be created in a separate folder, thus eliminating the risk of overwriting your standard Big Sister files in the main Minecraft directory.
  4. Download Minecraft Comes Alive [MCA] 5.0.6 and RadixCore 2.0.2 for Minecraft 1.7.10:
    http://www.radix-shock.com/mca--download.html
  5. Download Mo Creatures v6.3.1 and Custom MobSpawner 3.3.0 for Minecraft 1.7.10:
    http://mocreatures.org/downloads
  6. Download Mo Villages v1.3.1 for Minecraft 1.7.10:
    http://www.minecraftforum.net/topic/2525968-forge-172-164-sspsmp-mo-villages-villages-in-more-biomes/
  7. Download Morph Beta v0.9.1 and iChunUtil v4.2.2 for Minecraft 1.7.10:
    http://ichun.us/mods/morph/#
    http://ichun.us/mods/ichunutil/
  8. Download Mr. Crayfish's Furniture Mod v3.4.7 for Minecraft 1.7.10:
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282349-mrcrayfishs-furniture-mod-v3-4-7-the-kitchen
  9. Download Chocolate Quest 1.0 for Minecraft 1.7.10:
    http://chocolatequest.wikia.com/wiki/Chocolate_Quest_Mod_Installation
  10. Copy the above mod to your /mods folder inside the custom folder you specified in the Little Brother profile's Game Directory. 
  11. Load the game using the Little Brother profile, add littlebrother.mcserver.ws into your Multiplayer list, and enjoy!

And that's it!

It might be a little complicated installing so many mods, but rest assured that adventure and digital socialization and morphing into bunnies awaits!!!  So go nuts!  XD





Friday, June 26, 2015

Welcome Commissioner Hannah!!!

Hello all!

I'm proud to announce that Hannah has been promoted to the rank of Commissioner, and after completing a superb run as one of our finest Deputies!

There is an old saying about not judging a book by its cover, and Hannah I feel exemplifies this immensely. When I first met her she seemed like so many of the applicants at the time... aloof, timid, unfocused and needy, with a subpar whitelist application, and a knack for attracting unwanted attention. We even had one or two altercations during the first few weeks she was there, and she was often missing for huge swathes of time, so there was no indication whatsoever that she would have amounted to anything. Thankfully, I was wrong, or rather vindicated in my belief that good communication can solve many problems, and in her case Hannah ended up being a wonderful communicator. Even when she did not have to, she still kept in contact with me, still tried her best to be a model player, and did her utmost to follow my advice for self-help whenever possible.

And that I feel is where Hannah's remarkable strength lies... she is a phenomenal listener. It was through her willingness to listen, and apply the knowledge she learned to better herself, that she was able to initiate a remarkable transformation over the past year, more than could be explained by natural growth and maturity. She has healed herself of various preconditions, and has grown less anxious, more talkative, more self-confident and more outgoing. She has grown even more communicative and assertive than ever before, to the point where friends and family alike no longer recognize her (and for all the good reasons!). These days I feel I can count on her for everything from a quick construction favour on the server, to a though-provoking and fulfilling conversation about any matter of topic. Where once she deemed herself incapable of ever becoming even a Deputy rank, she surprised even herself when she earned that qualification far head of schedule. And as a Deputy, she's done a stellar job and is among the ranks of one of the most proactive staff members I've ever known, both publicly and privately in the staff section. It's thanks to her boundless determination and incredible support that I have been able to restructure my project allocations and staff perks, improving efficiencies and making it more rewarding than ever to assist with server management.

Truly, she has been a major catalyst for change, as well as an excellent friend to many of us that have given her the chance to shine; and it's due to her impressive accomplishments that I was overjoyed to have her as part of my team. Now that she's outshined even a Deputy's position, and proved herself to be an individual trustworthy of greater powers, I feel it's only fitting to uncap her potential even further by nominating her for a Commissioner position. May her new privileges and responsibilities allow her to explore new venues for personal growth, as well as mark a new phase of growth for our server and its community!

Hannah was voted in through a parliamentary-style staff election featuring an 81% voter turnout, with 12 votes in favor, 1 legitimate abstain, and three abstains due to unavailability.

I want to thank everyone who directly or indirectly helped Hannah grow over the year she's been on this server. Thanks to you, she loves this server very much, enough to give so much of her time and effort to keep it awesome.  ^^ 
And of course, I want to thank Hannah personally for never giving up, for being a great listener, and for ultimately choosing to believe in herself with great success!  
You did it! And now it's time to DREAM BIGGER! 




Sunday, June 7, 2015

Half-Way Point

Alo everyone,

The other day I was thinking back to the obituary to Gunia's Gulliver Server I wrote back last year...

http://ciabatta-breadalot.blogspot.com/2014/05/rip-gunias-server-2013-2014.html

I meant to write this two weeks ago (on the 28th of May), but too many life and server obligations got in the way, so consider this a belated remembrance of our parent server that a new and growing generation of players would not have had the fortune of experiencing for themselves.


It also got me thinking of how long we've been in operation.  At the time of that writing, Gunia's had been in operation for almost 18 months, or a 1.5 years, easily besting out competing Gulliver servers at that time.  In contrast we were not even at our full-year anniversary.

But as of this writing we are now nearly going on 20 months of operation, so officially (as of some time in April), we have matched and surpassed the length of service of our parent server!  And it came and went just like that with little fanfare or realization, probably because we're so used to things running according to plan, or because time simply flies when we're having fun...

Either way, I am very thankful to all of you who have helped make this server... a simple backup server for Gunia's Gulliver Server... the great and enduring success it has been in all the 20 months of its existence! Given how many challenges it has endured during its inception and all the many times it's integrity has been threatened by agents of fear and vengeance, it is truly miraculous to see all of you work together to keep it strong, proud and vibrant, to have it surpass all expectations, and to form from it a kind of community that spreads farther and wider than the confines of a simple Minecraft server.  I truly can't thank you all enough for that!

Now having outlasted any major Gulliver Server before us, and still remaining among only a few other Gulliver servers left (given so many communities have moved on to later versions of Minecraft), where do we go from here?  Clearly we're ready and willing to transition to a later version of Minecraft, Mion permitting, but do we expect to live on and keep this server in operation for all eternity?

I think not, and it wouldn't be healthy enough for us to spend so many of our best years tied to a single digital pastime . The ultimate unwritten goal of the Big Sister Gulliver server is to remain in operation for a minimum length of three years, of which we're now past the half-way point.  After the three years are up, I think it will become time for a server-wide consensus on what to do next for Big Sister (and consequently, Little Brother).  Either we extend the mandate for another year, at which point Cay and I would pass the batons on to newer, younger, and more capable owners.  Or we agree to quit while we're ahead and close the server gracefully after it's mandate is over, after which we make the server map, tools and configuration files public, and allow any interested players to resurrect their own version of Big Sister on their own if they so choose.

The first discussion on extending the mandate will begin on December 15th, 2016. We still have plenty of time to think about this, but two things are certain:

1) We want to fully respect people's needs to move on with things, including highly-successful game servers, and we also want to respect the desire for proper closure as opposed to quick and traumatic terminations.

2) We have no intention to destroy anyone's work here -- regardless of what happens, whether the mandate is extended or not, you will all eventually have full and public access to the game map, and thus can take your creations with you to preserve and cherish forever.

Having the knowledge of our server's finality, as well as our goal to preserve everyone's work, will hopefully instill a comforting sense of place and being, and allow you to better enjoy and appreciate your time here as you decide whether this is something you will want to keep doing for many more years to come.  It may be all fun and games now, but sooner or later you'll have more school responsibilities, college, work life, a loving relationship, a family, and a whole dizzying number of ways life can happen.  Our goal is to entertain you while you wait for those inevitablities, train you for those inevitabilities, and ultimately not get in your way as you finally face those inevitabilities. And if you agree that this is the most responsible thing for us to do, then I'm sure you will help us make the best decision possible on December 31st, 2016 when our voting ends

Thank you!