Tuesday, March 18, 2014

The Everchanging Landscape


Oh the nice pristine air, sweet smell of pine, and glorious cascades of the Mountain biome!  And we didn't even have to install Biomes O Plenty to get this.  It is now merged into our world, as natural as any native biome, and this is definitely just the beginning.

Over the next few weeks I will continue to import other great biomes and structures from many of our favorite mods, some of which have even been tried out in Little Brother (e.g., the Twilight Forest Lich Tower).  This is to ensure that our world is teeming with interesting sights and sounds to see besides just player towns; to truly make it a joy to traverse the land on foot or horseback.  Our server landscape will be like no other.  :)

In other news, the great Tarig has released his latest patch update to the Forge Essentials suite of server management tools, which has been released and deployed to the server today!  This release addresses the following, among other things:


  • Gulliver Commands can now be designated by permissions
  • Deputies and Commissioners now have Gulliver Commands at their disposal, including /basesize which they can now use to resize themselves or other players.
  • Commissioners now have access to some of the former opped tools which previously didnt work (e.g, /whitelist).
  • A few stability updates were added to the tp commands
  • The Economy module commands are now working properly, allowing us to resume work on converting our currency to New Cheese -- as of this writing, the Macro Mart is back in business once more.  :)
At this point I feel we have everything we ever wanted from our original vision, and that makes me very happy!  Hopefully we can get to hear even MORE good news in other fronts this week.  :)

And lastly, since apparently torches cause lag (a particle effect thing), we will soon begin the initiative to continue modernizing spawnington, and replace torches with either glowstone or jack-o=lanterns.  throughout the city.  This will hopefully some of the lag issues we continue to have at spawn.

Thank you.  :) 

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