Tuesday, February 25, 2014

Server Spotlight: Zardenmuiden

CZAR-DEHN-MOOEY-DEHN
^ My bad attempt at pronouncing it  ^^;

Anyway, welcome everyone!  

In this week's server spotlight, I'd like to showcase a new town that sprung up seemingly out of nowhere,... and very close to Spawnington too, so how we managed to miss it all this time is beyond me.  After the transit hub was finished, our fellow resident Spookster asked to have a teleport to his newly-minted town, and upon seeing it for the first time, I was pleasantly surprised to see something that was FAR from a quick-and-dirty hamlet.  Indeed, he went through the trouble to set up a fairly-large, well-lit, well-detailed, well-tidied and well-protected desert town, complete with a cactus perimeter wall and fortified city gates.  And although he was a bit indecisive on the name, it seems "Zardenmuiden" is here to stay!  :D

Now Spook does have his own picture gallery which you're more than welcome to review and explore on your own if you're willing...


...But this is a brief overview from my own perspective, as a visitor to this lovely desert town about a week later.  :)

The journey starts where it usually does, at the Spawnington Transit Hub.  Granted the town is so very close to Spawnington, it begs the question why we would even need a teleporter for it -- if you were 1X or over.  Clearly our resident tinies will be overjoyed to know that there is a quick and safe way to access this new town, and so the teleporter is made mostly for them.  That, and of course because we want a teleporter for EVERY town.  :)



Upon arriving there telemagically, you won't just land on some dirt patch with a Spawnington Express sign nearby.  No sir!  You get a lovely pumpkin telegrid in the main town square, flanked by a few public buildings and the official municipal well.  The change in climate is immediately, as your senses are immediately tickled by a gentle but roasting desert wind complimented by bright sunny skies and no rain. 



The town is designed with renters in mind (notwithstanding there is more housing than there are server players), so a lot of the buildings populating the area are empty and for rent, pending the eager soul who wants to live the quiet desert life.  This house in the picture below even has a stable for normal sized-horses, giant ones need not apply).



And in case you thought no one lived here, think again!  Hurray for Trade Shoppes!  :D



Legend has it that the town was built around an ancient temple, partially unearthed and converted to the town hall.  So next time you find a desert temple, remember kids... rather than loot and pillage it, why not consider making it into your own personal local government building?  :D



You would think such a small town would lack in tourist attractions, but again you'd be surprised. Aside from the sky-high cactus, you also get the burning fountain, which stands as a prominent feature in this city and defies most laws of thermodyphysics.  Gaze in awe at its magnificence, and be sure to toss a coin for a wish too. 



and to protect them all, as I mentioned earlier, the legendary cactus wall.  Impervious to everything but the most persistent 3x mobs.  Dont expect the gates to be 2x-friendly, though... might add that into the suggestion box, given I'm often 2x myself  :P

Also, if anyone is interested in building staggered gravel roads from here to Spawnington, please go ahead and do it!  There is a substantial cheese reward for the completed job, and it's not far so that's easy money :)



And there you have it!  A lovely little desert paradise only minutes away from our Spawnington! Give it a visit!  Give it two visits!  Buy a house!  Enjoy the sun! Zardenmuiden welcomes you!



And now for a bit of desert festival music to set the mood :)


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