Alo people!
By popular request, today we took advantage of a little-advertised Gulliver feature whereby mods can spawn at different base sizes. With this feature enabled, you can have mobs spawn as small as 0.125x or as large as 8x -- typically at random, but you also have the option of setting specific sizes, size ranges, weighted size ranges, and even mob-specific size changes.
For our own use, we have sizes capped at 0.4x, 1x and 3x only, with skeletons and zombies capped at 0.5x, 1x and 2.2x to avoid having their armor fall off. The options are weighted, so 1x is still the dominant size, with 0.4x mobs appearing 1 out of 4 times, and 3x mobs appearing 1 out of 8 times. This ensures we don't have extremely large-sized mobs suffocating in our caves (and thus lagging the server), or extremely small mobs that make the game too easy for non-Tinies.
It's a good compromise that allows for just enough size-changing fun, while not making it too crazy or unfair. Tinies have to be more on their toes, and Giants can't just grab and throw whoever they want. It's one more thing to add a level of uniqueness and fun to our Big Sister server. :)
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