Wednesday, January 1, 2014

Break in the Ranks

Alo people!
Hope your 2014 is going well so far.  :3

We are nearing the time in which many of the changes in my server roadmap will begin to change shape, and as such I've begun to do a little research in Forge Esssentials, which will guarantee that a lot of the changes outlined will be made possible.

Which is a good time to remind everyone to please start using Gulliver Forged prior to the 10th of this month, as the server will be switching to a Forge build by then, and Modloader Gulliver will no longer be supported from that time onwards.  If you're not sure how to install Gulliver Forged, please check out the Guide tab at the top of this page -- and if you have any problems, please reach me and I can help you install it.  :)

So anyway, as part of my research, I was reviewing all the new commands available, as well as the ability to create player groups in which can be delegated these aforementioned commands.  I won't go into too much detail as to what each command means (please check out the Minecraft and Forge Essentials wikis for more info), but I can at least start brainstorming what commands each new player rank can be assigned in the future.

Below is the draft proposal of this ranked Command structure, which I've already had reviewed by some experienced, trusted or simply awesome players, and thus should now be ready to share with everyone:


NOVICE
[anti-grief protection commands]
afk
help
me
msg
seed
shoulderentity
showmysize
tell


VETERAN
[all Novice Commands]
[right to a Safety Deposit Box - more like a symbol of prestige]
back
home [warping version only]
kit [weekly allowance]
sethome


DEPUTY
[all Veteran Commands]
basesize
basesizeadjust
craft
enderchest
kit [daily stipend]
repair
showsize
spawn
toggledownfall
top
tphere
tpa 
warp


DEPUTY CONSTABLE
[all Deputy Commands]
[slightly better kit than standard Deputy's]


COMMISSIONER
[all Deputy Commands]
[forum whitelisting approval rights]
colorize
doublesize
entitybasesize
entitybasesizeadjust
entitydoublesize
entityhalfsize
entityshowsize
effect
enchant
give
halfsize
heal
invsee
jump
kick
mute
say
smite
spawnpoint
time
tp
warp set/del
weather
whitelist
unmute
xp


MODERATOR
[all Commissioner Commands]
[Creative-Mode]
[right to modify Command Blocks]
[partial Console access]
ban
ban-ip
banlist
burn
debug
clear
gamemode
gamerule
instantkarma
kill
pardon
pardon-ip
playsound
spawnmob


FIELD MODERATOR
[all Moderator Commands]
[WorldEdit Commands]
[Permission Editing Commands]
[full Console access]
capabilities
deop
feperm
op
scoreboard
setspawn
stop


OWNER
[all Field Moderator Commands]
[anything else missing above]  ;)


It should be clear from this list that the idea is to spread out server management across a vast spectrum of players, rather than concentrate power into a single elite but overworked cadre that may not be available on the server at all times.

Although a Deputy cannot wield a ban hammer of justice, he or she will still have plenty of powers available to imprison wayward players, offer (or sell) repair, resizing and teleportation services, and control weather (to help fight random fires).

Commissioners are essentially Survival Moderators, and do have the power to kick or "tempban" wayward players by effectively removing them from the whitelist temporarily (after which a meeting can be called in to determine if the removal should be made permanent.  They also have access to a vast array of building, effect and enchantment commands that pretty much put them en par with the power of a Moderator, minus the ability to fly (for now, anyway).  In short, they do not mess around, and will likely be treated as members of my staff.  ;)

Therefore, this setup presents a lot of delegation opportunities for current moderators, and allow them to concentrate on their core obligations, or simply help put their Creative powers to good use as far as building towns, transportation and contraptions.

The list is still subject to change, but in its present state makes me very excited about what's to come.  Hopefully you too can share in the excitement.  :D

4 comments:

  1. Looks really good but a thought would be to have a colour for each rank

    ReplyDelete
    Replies
    1. Hi! Yes, well Forge Essentials will allow us to prefix each user with the rank they have, so we can actually continue to use our current colour scheme, and simply use the Prefix to denote the difference in rank.

      I also imagine that the prefix itself can be coloured independently too, in which case we can have our cake and eat it too. ^^

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  2. Looks awesome, i can tell that there is a grater reword for playing, and its good that a new player doesn't have the same abilities as a older one, some people may not like that but i do.

    ReplyDelete
    Replies
    1. Why thank you, Audrey! ^^
      New players (aka Novices) definitely need some level of scrutiny, because, unless we know the person from before, this is the most sensitive time for us as this is when we could potentially let in a thief or griefer (or simply a very nasty, troublesome and annoying bully, much like the one from last week).

      If the Novice can prove their sincerity after a month, then they are officially "admitted" into our community and rewarded with those extra commands. Very much like we do now with SDBs. ^^

      I agree some novice players may not like it at first... but if they're the kind of players we want on our server, they will understand (or learn to understand in time). ^^

      [oh and also... hehe... "greater reward" ^^ ]

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